To add the desire key for the controls, you have to add the key in the my input mapping context.
00:00 - Intro
00:40 - Create Project
01:25 - Create My Controller
02:30 - Add Input My Input Mapping Context
04:10 - Blueprints Code
08:50 - Final Product
A free look camera system in Unreal Engine 5.1 is a way to control the camera in your game or simulation using mouse input to look around freely in any direction. This type of camera system is commonly used in third-person games, where the camera is positioned behind the player character and can be moved independently to give the player a better view of the game world.
The free look camera system allows the player to look around the game world while still being able to move their character, making it easier to navigate the environment and locate targets or objectives. It can also be used to create cinematic camera movements for cutscenes or gameplay moments.
In Unreal Engine 5.1, a free look camera system can be implemented using Blueprints, which are visual scripts that allow you to create custom gameplay elements and logic. By using Blueprints, you can create a camera system that responds to mouse input, follows the player character, and can be customized to fit the needs of your game or simulation.
Vehicle Used
https://www.unrealengine.com/marketpl...