In this video I will show you how to fix vegetation transformed into Nanite in two situations: for Lumen and for Path Tracing.
With Unreal 5.1 we can transform geometries with foliage material into Nanite (World Position Offset), but this has some peculiarities that, in many cases, we need to correct for better results.
As you already know, in Unreal Engine you need to maintain a balance between quality and performance.
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