Tracker Knife Part 5B: NextGen asset production series

Опубликовано: 07 Август 2026
на канале: Harford
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Welcome to the Tracker Knife Series. A production focused series of tutorials exploring the workflow and pipeline involved in creating a weapon asset for a modern game engine.

I will describe the process split over multiple videos including -

Part 1 :
// Modeling the High poly asset: smoothing & topology tricks to ensure accuracy and eliminate pinching
   • Tracker Knife Part 1: NextGen asset produc...  

Part 2 :
// Modeling the rest of the High poly asset: Creating the handle and screws
   • Tracker Knife Part 2: NextGen asset produc...  

Part 3:
// Modeling the Low poly asset: tips & tricks for optimization and efficient polygon usage
// Unwrapping: Making the absolute most of your texture sheets and reducing stretching
   • Tracker Knife Part 3: NextGen asset produc...  

Part 4:
// Baking: How to create a perfect normal map bake using 3ds max & Xnormal
   • Tracker Knife Part 4: NextGen asset produc...  

Part 5A:
// Texturing: Tips on building textures of different surfaces, adding wear & tear plus dirt and scratches.
   • Tracker Knife Part 5A NextGen asset produc...  

Part 5B:
// Spec & Gloss: I focus on creating a great spec & gloss map to make your assets shine
   • Tracker Knife Part 5B: NextGen asset produ...