Welcome to the Tracker Knife Series. A production focused series of tutorials exploring the workflow and pipeline involved in creating a weapon asset for a modern game engine.
I will describe the process split over multiple videos including -
Part 1 :
// Modeling the High poly asset: smoothing & topology tricks to ensure accuracy and eliminate pinching
• Tracker Knife Part 1: NextGen asset produc...
Part 2 :
// Modeling the rest of the High poly asset: Creating the handle and screws
• Tracker Knife Part 2: NextGen asset produc...
Part 3:
// Modeling the Low poly asset: tips & tricks for optimization and efficient polygon usage
// Unwrapping: Making the absolute most of your texture sheets and reducing stretching
• Tracker Knife Part 3: NextGen asset produc...
Part 4:
// Baking: How to create a perfect normal map bake using 3ds max & Xnormal
• Tracker Knife Part 4: NextGen asset produc...
Part 5A:
// Texturing: Tips on building textures of different surfaces, adding wear & tear plus dirt and scratches.
• Tracker Knife Part 5A NextGen asset produc...
Part 5B:
// Spec & Gloss: I focus on creating a great spec & gloss map to make your assets shine
• Tracker Knife Part 5B: NextGen asset produ...