Making My Own C++ / OpenGL

Опубликовано: 02 Март 2026
на канале: Albert Ryanstein's Game Development
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Coding some tools to rotate and move my models within the game engine. This will be useful for placing objects in the world and other rendering / engine tasks.

Also added some transparency to the shaders, but we have some little tweaks to apply.

Added 'getter' and 'setter' functions around the :58 minute mark for rotation etc.

#graphicsproramming

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