#vr #eyetracking #vreyetracking
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In this short video see how to:
Setup a scene with 3D models or 360 media using a GUI interface
Tag regions or objects of interest
Run session in various eye tracked headsets (or non-eye tracked for getting head position and other sensor data)
Collect eye tracking data such as fixations, saccades, pupil diameter, gaze position (combined or individual eye), eye openness, head position, face tracking and much more
Playback and visualize the data in an interactive replay
View raw data
Add additional features such as rating scales, instructions, etc.
Use built in templates for other paradigms such as visual search, optic flow and more
https://www.worldviz.com/virtual-real...
Key Features:
Streamlined Experiment Creation: Leverage the intuitive interface to design and deploy eye-tracking studies in VR environments with ease, minimizing the need for complex programming.
Comprehensive Data Collection: Capture a wealth of insights, including eye-tracking metrics (fixations, saccades, pupil diameter, dwell time, areas of interest), body and facial tracking, physiological measurements, and more.
Advanced Data Analysis: Explore interactive playback modes with insightful visualizations like heatmaps, scan paths, and interaction data, empowering you to uncover meaningful patterns and trends.
Immersive Environments: Seamlessly integrate 3D models, 360° media, passthrough XR experiences, and captivating audio to create realistic and engaging virtual environments for your studies.
Multi-User Capabilities: Facilitate collaborative research by allowing multiple participants to interact within the same virtual space simultaneously.
Music track: Blue Fields by tubebackr
Source: https://freetouse.com/music
Background Music for Videos (Free)
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