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  2. Sugu Lee

Real-Time Ocean Rendering

Опубликовано: 14 Июль 2026
на канале: Sugu Lee
154
0

This is my implementation of Real-Time Ocean Rendering based on Tessendorf's paper.

DirectX 11/ HLSL
FFT on GPU
Reflection / Refraction
Projected Grid( + Filtering to eliminate aliasing )

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1,653
like

Belgrade diaries I going to the city pool, shopping with mom, new food spots

Belgrade diaries I going to the city pool, shopping with mom, new food spots

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Cách tính số oxi hóa

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