Bake 2D navmeshes with tileset collisions | Godot 4.2

Опубликовано: 04 Август 2026
на канале: Octodemy
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How to use Godot 4.2 to automatically bake 2D navigation meshes.
And a few tips on what to do to make a better navmesh, as well as showing how to automatically connect multiple navmeshes together for a more complex pathfinding.

🌐 Kenny's tiny dungeon tilemap: https://www.kenney.nl/assets/tiny-dun...

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CHAPTERS:
0:00 Intro
0:14 NavigationRegion2D
0:41 Tilemap collisions
1:16 Navigation groups
2:00 Tile placement tip
2:21 Bake configuration
3:31 Static colliders & Navmesh holes
4:15 Debug shapes & Movement
4:47 Connecting multiple navmeshes

#godot #godot4 #godotengine

------personal notes
I'm realizing that there may be too little breathing space between topics.
I might start leaving a half-a-second pause when changing topics on future videos.
While watching this, there were times I felt it was being rushed because there was no pause between chapters.