Recently, I have made a simple water shader in Unity with foam, distortion, movement and ripples. Even if it is simple (graphically) and basic, I think it is a good idea to share with you my tutorial. It will always possible to improve that shader.
Here is the link about the tutorial and the shader you can download :
https://area51.protokoll-studio.com/u...
You can follow me :
https://protokoll-studio.com
/ protokoll_sto