Here we are at the end of 2023, which means we need to take stock.
During this time I've migrated the project to UE5.1, reworked a lot of old mechanics and made new ones.
I tried a bit harder and made the animation at the beginning, which kind of turned out not bad. It cost me almost 20 crashes and several completed levels in GD(UE takes almost 10 minutes to start).
I also planned to show koth gameplay in this video, but one of PremierePro files refused to read, and the second one I accidentally shift-deleted.
Looking at what's been done so far, I'm scared of the headache I still have ahead of me.
Join my discord for more: / discord
Music:
ByMrShocker - sml_2 (The soundtrack for this video)
Geneburn - Intermezzo