On April 19, HQSoftware hosted a meeting on use cases, challenges, and benefits of using VR for adult education where Gregory Gettinger (VR Motion Learning) and Bharanidharan Rajakumar (TransfrVR) chatted about the benefits that technology can bring to education and the challenges of creating, developing, and facilitating adoption for companies and end-users.
1:13 Introduction - Gregory Gettinger
3:50 Introduction - Bharanidharan Rajakumar
6:13 Key elements that make a VR educational program successful
9:00 What makes successful sports VR training?
11:05 Most common misconceptions about VR and how to deal with them
17:00 Difference between traditional e-learning and VR learning
21:46 Helping college graduates with their professional path using VR
24:36 A kitchen behind the immersive training videos
28:44 Future plans for speakers' companies
33:48 Q&A session
36:02 How do you implement educational programs within the Metaverse?
39:11 How do you discover VR apps?
40:21 How to collaborate in the Metaverse?