V-Ray | Realistic CARPAINT Shader | In Depth Render Theory, Setup and Final Rendering

Опубликовано: 17 Март 2026
на канале: Jonas Noell
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In this tutorial I will discuss everything there is to know about replicating photorealistic car paint materials. I am using 3ds Max and V-Ray in this demo but keep everything very general to that all those techniques are transferable to any other 3D software and renderer such as C4D, Maya, Blender and Octane, RedShift, Corona, Cycles.

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Chapters:

00:00 - Introduction
00:23 - Reference
00:23 - Reference
01:13 - SceneSetup
02:30 - Testing your LightingSetup
05:12 - CarPaint Types
06:33 - Shader Components
07:14 - Material Types
11:55 - Render Elements
13:06 - Finished Shader Explained
13:48 - Paint Layer
24:51 - Flakes Layer
47:19 - Clearcoat Layer
51:31 - BlendMaterial Setup
59:28 - Final Shader
1:00:19 - Outro

Here you can find the textures that I used for this tutorial and you are free to use them wherever you want to:

Flakes Normalmap: https://www.jonasnoell.com/downloads/...
Colored Noise: https://www.jonasnoell.com/downloads/...

Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
  / jonasnoell