Demonstration of new Castle Game Engine ( https://castle-engine.io/ ) features:
Light components (point light, spot light, directional light - easily add and manipulate them in a 3D world)
New properties to control lights: RenderOptions.ReceiveSceneLights, RenderOptions.ReceiveGlobalLights, Scene.CastGlobalLights
By default we now use Phong shading
DefaultMaxLightsPerShape is now by default a big number: 64 instead of previous 8
See https://castle-engine.io/wp/2022/04/0...