Designing lights in Castle Game Engine editor and related new features

Опубликовано: 18 Май 2026
на канале: Castle Game Engine
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Demonstration of new Castle Game Engine ( https://castle-engine.io/ ) features:

Light components (point light, spot light, directional light - easily add and manipulate them in a 3D world)

New properties to control lights: RenderOptions.ReceiveSceneLights, RenderOptions.ReceiveGlobalLights, Scene.CastGlobalLights

By default we now use Phong shading

DefaultMaxLightsPerShape is now by default a big number: 64 instead of previous 8

See https://castle-engine.io/wp/2022/04/0...