Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope

Опубликовано: 27 Апрель 2026
на канале: Castle Game Engine
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A quick video demonstrating new Castle Game Engine features using physics joints:

hinge (rotation around an axis)
ball (free rotation)
grab (follow a specified point)
rope (one object is tied to another with an invisible rope - it can move and rotate, as long as the rope distance is preserved).

We can design and simulate everything in CGE editor. This is all open-source, on Castle Game Engine physics_j branch.

Andrzej Kilijański and Michalis Kamburelis work on making it merged to CGE master :) If you like this work, support us:   / castleengine   .

We use physics engine Kraft for the underlying computation (   / posts   ).