In this video, we take a look into implementing client reconciliation so that the client can correct themselves if they predicted the wrong position.
This is part of a series so make sure you follow the rest before looking at this one if you want to follow along.
If you want to talk more or get some help, join our Discord server! Links is in the channel banner!
00:00 - Intro
00:35 - OnDrawGizmos
02:33 - Link the MeshFilter
03:28 - Demo the tool
04:23 - Teleport the player
10:00 - Replay inputs
15:55 - Demo
17:20 - Outro