In this video, I explain how to apply MetaHuman control rig facial expressions to morph targets and bake them into a low-poly face. I also briefly explain how to control morph targets using float curves, making it easy to implement into any animation sequence.
Tools I'm using:
Unreal Engine
Blender
MetaHuman
Facebook:
/ ge.zhan.94
Chapters:
0:00 Intro
00:50 Metahuman, Ctrl Rig (Unreal)
04.:02 Bake Shape Keys (Blender)
06:13 Transfer Shape Keys (Blender)
07:30 Code and Blueprint (Unreal)
09:29 Outro
#unrealengine #blender #sekiro