Quick way to import motion capture into Unreal Engine 5 using Rokoko Studio

Опубликовано: 13 Май 2026
на канале: mepi-pl
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Recording performance capture in a small room can be challenging, but impressive results in just minutes are now possible! Check out this short video from my latest project where I experiment with a real-time 3d in Unreal Engine for use in gaming works great with hashtag#uefn .
Thanks to the updated Rokoko Studio + Live Link Hub playing nice in UE5 it works with live link in 5.4.3. Why am I excited by small things like this? I trust Motion capture is like story telling unfolding as it happens. I want to have fun with what the character does, can adjust where the character is, stream any animations into previs while doing takes and then later replace with a recording using the UE5 skeleton that will "just work"!

Lastly, bake to control rig is a game changer for artists as they can fine tune the animation without the need to edit each bone seperate. In the update I noticed finger animations on characters look significantly better! Another cool thing I checked out is to stream live using Live Link (currently capped at 24 fps), and interact with something in the scene that needed precision. So lets play a midi piano live. Later I used a treadmill to simulate long-distance walking. I'm truly impressed with how well the new UE5 rettargeting IK system performs even for long takes. Next up? Virtual Camera cinematographers enter our games. :)

Use the staging-2.4.5.5 version for the Unreal Engine 5 preset option. Learn more about it here: https://support.rokoko.com/hc/en-us/a...
#motioncapture #poznan