in this PCG test I focused on creating an open field spline area with, grass, rocks, bushes, trees and wanted these seperated from each other, not overlapping. also exclude roads, water, or manual tagged objects and BPs from the main generation. and also create a BP and being able to assign objects outside of PCG graph.
Overall, PCG is a powerful feature, and I am really happy to get into it and I want to use this in games after being more stable
#gameart #unrealengine #ue5 #stylized #stylizedart #landscape