Connecting to our Server "BaseClient" [Com.Unity.Transport] - 2/5

Опубликовано: 22 Март 2026
на канале: Mercenary Camp
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We lay down a client object, which is going to connect to our multiplayer game server created in the previous episode. That server and client communicates on a certain port, defined in both client and server. We go through the Network Driver to accept and listen for incoming connections on the server, and then again through the Network Driver to connect and listen for replies on the client.

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