In this tutorial i will show you how to to create a marching squares nodegroup with geometrynodes in blender. The final nodegroup works on 2d and 3d shapes. It will output surfaces and lines based on a isovalue.
Final File: https://drive.google.com/file/d/1qZ9G...
0:00 Introduction
0:46 Basic Logic
2:18 Debug Setup
4:46 Bitmasking
7:19 Nodegroup Creation
7:42 Isovalue Setup
8:57 Assignment of Subelements
10:30 Lookup Table
15:39 Lookup Table Elements
17:29 Lookup Table Edge Elements
18:43 Field Visualization
20:14 Optimization
21:10 Final Result
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