[DDR HOW TO] MAXX UNLIMITED Stop

Опубликовано: 16 Июль 2026
на канале: GospelEXE
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Another stop that seems to stump players a bit. As soon as the freeze occurs, count two measures. When analyzing the simfile closely, the slowdown consisted of the following breakdown:

Initial slowdown BPM: 140.078
Freeze BPM: 125.000
One beat after start of freeze BPM: 48.387
Two beats after start of freeze (aka stop) BPM: 319.985 (roughly 320 BPM)

If you look closely at the video, you will notice that the BPM increases to 320 two beats after the freeze arrow, which is also where the stop is. Since at the end of the stop the chart still requires one quarter note to get from the stop point to the next left arrow after the stop, the BPM at that point must resume at 320 BPM rather than the full two silent measures persisting at a steady 140 BPM. This also explains the shift from 140 to 160 to 320 on the EDIT chart to demonstrate the slowdown more carefully.

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VIDEO NOTES: Found a more updated noteskin to eliminate the horrible green down arrows on every arrow. Also enabled AutoPlayCPU for arrow counter for notation.