At GDC 2020 (why does everyone keep saying it was cancelled?), I gave a 30 minute lecture on Progression in Casual Puzzle Games. Specifically, I analyze the "saga-map" model, and explain its optimal use in mobile games. I explain why some mobile puzzle games, like Bubble Shooters, are actually a HORRIBLE fit for the saga-map progression system, even though most Bubble Shooters use it anyway. Finally, I discuss my attempt to create a brand new progression system and monetization strategy for my brand new online puzzle game Emoji Pop, a super addicting game that also allows you to play & share your own levels!
Play Emoji Pop at https://playemojipop.com
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Emoji art modified from Twitter's Twemoji project (https://twemoji.twitter.com/) Graphics licensed under CC-BY 4.0: https://creativecommons.org/licenses/...