IA for Games - Teesside University
Made in: Unity3D - C#
Github: https://github.com/davidonete/Passmen...
Music: There's No Time Like Now by Utopian Sounds.
A Unity3D simulator where you can see the interaction between various types of agents, such as pedestrians or cars, in a procedurally generated city.
The project is composed of the following elements:
Procedural city generation
Decision trees for agents (FSM)
Crowd/Flocking system (pedestrians)
Real-time pathfinding (cars and pedestrians)
Naive Bayes classifier (pedestrian generation)
Made by:
Nacho Cortizo ([email protected])
Daniel Laserna ([email protected])
Javier Pastor ([email protected])
David Parra ([email protected])