Check out my new procedural modelling bundle: https://www.nodegroup.xyz/procedural-...
In this lesson we're going to be learning a method to get some simple simulation data into our shader to recreate the fake liquids from Half Life Alyx.
Grab the final lesson file here: / 85756354
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Courses
Beginner Geometry Nodes: https://www.canopy.games/p/bcs-geomet...
Advanced Geometry Nodes: https://www.canopy.games/p/advanced-g...
Procedural Materials: https://www.canopy.games/p/procedural...
Contents:
00:00 - Introduction
00:44 - Mastering Simulation Nodes Course Bundle
01:50 - Setting up the basic geometry
05:36 - Creating the custom NPR shader
17:30 - Simulation Loop
18:55 - Change of location
22:46 - Damping the flow
24:53 - Including rotation
25:47 - New attributes into the shader
27:18 - Rotating Object Coordinates
29:50 - Animated sine wobble
34:25 - Wobble delay attribute
38:50 - Noise displace liquid surface
41:15 - Adjust delay attribute
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