Learn how this game uses gamepasses and dev products to generate thousands of Robux without advertising. I built this game to test a theory about making engaging Roblox tycoons. I derived a formula with calculus to give the price of each upgrade, so I could boost engagement only with buying buttons.
My advice is to start with a unique game idea and make the game fun first before you start monetizing.
Watch the other two videos in this series to learn more about how I built this game.
Thanks for watching, and I will see you next time!