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I was working on a 3D Platformer from a development kit by Emsad Brushbeard ( / art_of_emsad_brushbeard ) and imported additional assets from Tim van Helsdingen (https://www.timvanhelsdingen.com/). I ran in to a small issue with the collision meshes on Tim's asset pack ... here is how I went about correcting them. The 3d Platformer Kit is really excellent and I am looking forward to using it as the backbone of an upcoming game.