2nd version available here: • Houdini Fluids - Sculpted Fluid with Wave ...
Trying to get the hang on using Houdini's particle fluid.
very basic:
the standard "sculpted fluid" setup (terrain and fluid: grid, obstacles: fractal modified spheres) with one additional fluid emitter and a sink on eiter side of the terrain object.
baking took about 3hrs, I guess with a particle separation of 0.2
rendered out in 2hrs. (no GI/AO and very basic shaders, for speed's sake)
sequenced with Blender ;)