In this tutorial, I show you how to take the animations you have made in Blender 2.8 with your MakeHuman character and import them into Unity 2019.3. This is Part 2 of a series. I go over how to import a Blender file, how to export your Blender file and its animations to an FBX file, how to set up a prefab variant, and how to set up your character so that it is ready for the animation process (which will be covered in Part 3).