MH to Blender to Unity Player Character Part 4: Coding Your Own 1st Person Controller in Unity

Опубликовано: 05 Октябрь 2024
на канале: Weisbrod Imaging
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In this tutorial, I show you how to take the character that we have created and set up in Unity and create a C# code that will both animate the character and allow it to move around in 3D space. I will take you step by step and line by line, through the code so that not only will you know what to type, but you will also (hopefully) understand what the code is actually doing. This is a longer and more detailed approach, but you can skip ahead if necessary.

In order for this code to work, you will have to have set up your character exactly as I showed in my previous demos.

Part 1:    • MakeHuman to Blender 2.8 to Unity Par...  
Part 2:    • MakeHuman to Blender 2.8 to Unity Par...  
Part 3:    • MakeHuman to Blender 2.8 to Unity Par...