Snow levels are a mainstay in videogame culture. From the infamous 'ice level' in seemingly every platformer, to the more generic Winter setting of other genres, developers aren't shy to slap a bit of frozen rain on the ground. In this tutorial, we're going to use Shader Graph to build a snow effect in which the snow forms piles over time, and we'll also be able to control the direction the snow attaches to objects.
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📜 Read the article version: https://danielilett.com/2021-03-25-tu...
💻 Check it out on GitHub: https://github.com/daniel-ilett/shade...
✨ Asset: Survival Old House by Nikolay Federov: https://assetstore.unity.com/packages... (affiliate link)
✨ Asset: Ground texture: https://cc0textures.com/view?id=Groun...
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This project uses Unity 2020.2.1f1 and URP 10.2.2, but it should work with other versions.
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📚 Get a copy of my shader book here: http://www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...
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#unity #shaders #tutorial