Bob Richards, a big character with an extremely evasive hitbox and amazing pressure tools. He's also the only man in the world who can defy Newton's 2nd Law of Motion =p. Note that in all these combos, you can substitute the FF+3 filler with Db+2 and the Post S! CD+1 filler with FF+3, it's more practical in a real match. My preferred combo structure is pretty optimal and is mostly designed with infinite stages in mind so it's a bit different than most Bob combos out there because I like ending with B+3 to reset the situation to neutral rather than doing B1+2 for oki. What that means is that his optimal damage combo is not necessarily his most flexible combo for certain situations--keep that in mind. For high level Bob gameplay, watch Saint , Kor, NYCFab, and CrowderJoe for reference
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Standing Block Punishers
[i10] 112, 21,14
[i12] F+23
[i14] Df+12
[i16] Uf1+2,4_1+2
[i18] Db1+2
WS Block Punishers
[i11] Ws+4
[i14] Ws+21
Stagger Lows
Uf+3
Whiff Punishers
B+3
F+23
Uf1+2,1+2
Db1+2
CD+2
Punishing Low Stances
B+22
D3+4
D+1
B+3
Plus Frame Moves
U3+4 (+2 at max range)
BAL 3
Db3+4
Db3+4,4
WR3+4
WR3+4(hold) Rage Drive
WR3+4(hold)~f Rage Drive into BALL STANCE
Wall Splat Moves (This is not an exhaustive list, just moves that I enjoy and prefer as wallsplatters)
CD 4, 1+2 (Hellsweep) Situational
WR 3+4
FF+2
SS1+2
CD+1
CD1+2 (Hold 1+2 to make it safe on block)
BAL 2
U1+2~1
F1+2
Df+32
F+23
Uf1+2,4
FF+44
1,2,1+2
FC Df~D~Df 1+2 Grab
FF1+2 Throw, F+2 W!
Wall Combos
W! SSR B+2244 Resplat! Uf+2,3,3+4
W! SSR B+2244 Resplat! B+22, D3+4
Resplat Moves: Backdash Db+2, SS B+22, SS B+2244
Post S! Wallcarry
Db+2
B+22
D+24
D+23
Low Parry Combo
B! Db+2, D+34 S! CD+1, D+23, B+3
Floater Combo
Ws+4, 2, Uf1+2,4 S! D+23, B+3
Getup 3 Combo
Ws+4, 2, Uf1+2,4 S! D+23, B+3
Standard Combos
Uf+3, Db+2, 2, Uf1+2,4 S! D+23, B+3 (62)
Uf+3, D+23, Df+1, D+34 S! D+23 (62)
Uf+3 FF+3, D+34 S! CD+1, D+23, B+3 (68)
Ws+21, Db+2, D+34 S! CD+1, D+23, B+3
CH Combos
D+1, crouch cancel B+3
3,4 (2nd hit CH), B+3
Uf+44 (2nd hit CH), B+3
Ws+22 (2nd hit CH), B+3
Df+311 (Last hit CH), D3+4
Magic 4, Uf1+2,4 S! CD+1, D+23, B+3
D+34, D+34 S! CD+1, D+24
B+3, B+2, D+34 S! CD+1, D+23, B+3
Df+2, FF+3, D+34 S! CD+1, D+23, B+3
Ws1+2, Db+2, D+34 S! CD+1, D+23, B+3
F+34 (2nd hit CH), dash up Db+2, D+34 S! CD+1, D+23, B+3
D+23 (2nd hit CH), FF+3, D+34 S! CD+1, D+23, B+3
BT D+2, Db+2, D+34 S! CD+1, D+23, B+3
U3+4, Ws+21, Uf1+2,4 S! D+23, B+3
CD+1 S! CD+1, Df+1, B+22, D+23, B+3
Uf1+2,4 (2nd hit CH) S! CD+1, Df+1, B+22, D+23, B+3
1,2,1+2 (last hit CH) S! FF+3, Df+1, B+22, D+23, B+3
BAL 1, FF+3, D+34 S! CD+1, D+23, B+3
BAL 2 S! crouch cancel CD+4, B+22, d+23, B+3
Other Combo Situations
F+4, B+3
214, B+3
4,3,3+4, B+3
Ws+3,3+4 (Last hit connects) crouch cancel B+3
WR+12, B+3
FF3+4, B+3
Db+4433(Last hit connects), D3+4
FF1+2 Throw, F+4 S! CD+1, B+22, D+23, B+3
FF1+2 Throw(At the wall), F+2 W! b+22, D3+4
Db1+2, F+4 S! CD+1, B+22, D+23, B+3
Df3+4,4 S! CD+1, B+22, D+23, B+3
BB+4, B+2, D+34 S! CD+1, D+23, B+3
BAL 4, crouch cancel D+34 S! CD+1, D+24
CD+2, dash up Uf n 4, d+34 S! dash CD+1, d+23, B+3
RAGE DRIVE COMBOS
Uf+3, Db+2, Db+2, 2, Uf1+2,4 S! WR 3+4(hold), can get a guaranteed FC d+4 if you hold down after the Rage Drive
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Sources for Reference
Epsilon_'s Console/PC T7 Bob Primer
http://www.tekkenzaibatsu.com/forums/...
EvilBowofCereal Bob BnB Combos
• Tekken 7 - Bob BnB Combos
Hurtbox Bob Combo Breakdown
• Tekken 7 Combo Breakdowns: Bob (1440p60)