This is a fluid simulation made with Blender 3D. It improves on the last version by making the water wider, so you don't see the edges on the left and right, plus the domain is higher, so you can see the water shoot up in the air more. It is only 125 resolution, since 200 takes too long to bake. I may try 200 again later.
You can view all of my galleries at:
http://www.digitani.com