Writing for Games is a series covering narrative patterns and concepts found in game design and development.
This video introduces narrative design as part of a sub-series focusing on interactivity, spatial and environmental, cutscenes, and on-demand forms.
Slides: https://drive.google.com/file/d/1UNgL...
---
Want to learn more?
Check out the following recommended books:
Berger, R. (2019). Narrative design and transmedia: A writer’s guide to storytelling in today’s video games (1st edition). CRC Press.
Breault, M. (2020). The art and craft of narrative design: Writing for games. CRC Press.
Bryant, R. D., & Giglio, K. (2015). Slay the dragon: Writing great video games. Michael Wiese Productions.
Howard, J. (2022). Quests: Design, theory, and history in games and narratives (Second edition). Taylor and Francis.
Megill, A. (2023). The game writing guide: Get your dream job and keep it (First edition). CRC Press.
Nicklin, H. (2022). Writing for games: Theory and practice (First edition). CRC Press.
Skolnick, E. (2014). Video game storytelling: What every developer needs to know about narrative techniques. Watson-Guptill.
---
Created by Dan Cox ( @DanCox )