Rival DOTS Controller + Realtime CSG test

Опубликовано: 12 Июль 2026
на канале: Andy Miira - Twin Koryuu Games
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A quick test using "Rival - DOTS Character Controller" and "Realtime CSG".
The Rival character controller works perfectly with RCSG-generated models!
To set up the RCSG models to work with Rival/Unity DOTS Physics, you need to:

Create an RCSG model like usual, generate some brushes
Select the Model gameobject. In the Model component, disable [Physics - Generate Collider]
Place the Model gameobject inside a SubScene (or, add the ConvertToEntity component, in case you place the Model outside a SubScene)
In the Model gameobject (or in each [generated-render-mesh] child objects, in case you need unique behaviors for each mesh), add the components PhysicsShape (set Shape Type to Mesh) and PhysicsBody (set Motion Type to Static)

After that setup, you can work with the RCSG Model, add more brushes, etc. It will update as expected and will work with Unity DOTS Physics in-game.

[Rival - DOTS Character Controller]
https://assetstore.unity.com/packages...

[Realtime CSG]
https://realtimecsg.com/

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