[DOOM II] Sunder – Map 31: House of Corrosion – UV-Max in

Опубликовано: 07 Май 2026
на канале: Sandro
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OK, it’s far from being flawless. An excellent time should be below 25min, but the tinier the rooms are connected between each other, the more you are bound to make mistakes, like hesitating, wandering for useless ammo, or of course bumping at walls.
I definitely lost time in the squared rooms waiting for cybers infight. Should’ve used my plasma instead. Also I waited too long for the last HKs to teleport ; I would’ve encountered them eventually.
The big release in the low-ceiling area appeared to be pretty odd. Both manc' blocked the path at one point, so most monsters couldn’t reach me. Should’ve figured it out sooner and made my way to their initial room to RL them all faster. But as I usually get swarmed before they block anything… meh.
No, my main concern is obviously the most tricky fight of the whole map (the one containing the hidden tiny platforming part) : due to a lack of RL ammo and a weaker-than-expected strategy, I couldn’t clear the remaining viles properly so I lost a lot of time trying to get rid of them awkwardly. I’m really not proud of this part... (also 19:15 = bad luck)
At least the final part, as for map 15, was properly executed.
I’ll keep this run for now, but a fellow doomer’s likely to beat it sooner or later, so I’ll see by then.

Run was made WITHOUT AUTOAIM, and with FREELOOK ON.
Also GZDoom, played with a controller.

P.S: Lovely thumbnail (inb4 facerocket with this friendly lost soul rushing to me)
P.P.S: I lowered the music volume, some part are too loud especially when you keep repeating the map.

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Timestamp:
00:35 – Second room fight
03:20 – Platform fight
04:00 – Squared-rooms fight
08:15 – Mini-room fight (barons)
12:10 – Big trap release
14:50 – ArchViles trap
15:50 – Big room problem
21:50 – Tiny corridors fight (viles)
22:55 – Viles release in squared-rooms
24:50 – Final room 1st fight
26:30 – Final room 2nd fight
27:05 – Final room last fight
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