This is part two of the oats packaging tutorial that deals with UV mapping and label creation. I'll show you how to configure a UV map to match a physical label size, and how to use both linear and curved UV data, and will also show a cool addon called MeasureIt. This is very practical tutorial information that will show up on a daily basis if you're doing packaging illustrations in Blender.
Part one of this tutorial is here: • Blender Packaging Tutorial: 1 Lid Sculpting
Here is the start file in case you want to give it a try: https://drive.google.com/file/d/1_8sr...
#blender #MeasureIt #uvmapping #tutorial #packaging
0:00 Introduction
0:17 UV mapping the plastic lid
1:38 Configure a UV to a physical size
3:31 UV mapping the cup body
6:01 Linear vs Curved UVs?
7:07 Follow Active Quads example
8:42 Using the MeasureIt addon
12:40 Deforming vector art in Illustrator
16:50 Adding materials with the labels