Finally testing a playable co-op version after all the struggles of UE replications
Switching weapon system has been a refactored in order to support multiplayer mode, So animation might be a little bit different from the earlier version, but still having plenty of room for improvement.
Here are couple tasks that needs to be done for a stable version:
Fix replication for interaction with multiple elements like interactable computers, enemy kills and player mods.
Laggy Sprint animation on client side.
Close or restart multiplayer sessions.
Flyable bike to have some races ;).
Add GM_Survival (Enemy waves Game Mode).
Special Thanks for Ven0m__EX for testing!
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