A short animation showcasing the procedural workflow I have been practicing in the creation and texturing of 3D real-time landscape terrain environments using Quadspinner Gaea and Unigine 2.15.
The video shows of my latest environment 'Autumnal Grassland', inspired by the steppes of Inner Mongolia. I used an entirely procedural workflow, generating the heightmaps and material masks within Quadspinner Gaea and textured in Unigine. Vegetation and rock meshes were then procedurally scattered in Unigine defined by the material masks from Gaea.
I hope you enjoy this short animation showing briefly the creation of my latest environment.
Many thanks,
Ben
#unigine #leveldesign #tutorial