Procedurally generated tunnel network in Unity

Опубликовано: 15 Июль 2026
на канале: #AB0214
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I wanted to generate maze-like underground structures for a game project.

The algorithm is inspired by vazgriz's dungeon generator: https://vazgriz.com/119/procedurally-gener...

And I used SplineMesh to generate the tunnels between the rooms: https://github.com/methusalah/SplineMesh