Blender-Godot Pipeline - Static Body Animation Workflow

Опубликовано: 11 Март 2026
на канале: Michael Jared
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Just a quick video showing the workflow for animating StaticBody3Ds using the Blender-Godot pipeline addon.

This has been a pain point for a while, and it stems from the fact that the addon does a lot of "magic" under the hood in reparenting nodes so that collisions are auto-generated. This can break animation paths. This video shows a clever way around this problem using either empties, or parent meshes.

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