Wishlist "A Beaver's Tale" now!
https://store.steampowered.com/app/30...
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Just a quick video showing the workflow for animating StaticBody3Ds using the Blender-Godot pipeline addon.
This has been a pain point for a while, and it stems from the fact that the addon does a lot of "magic" under the hood in reparenting nodes so that collisions are auto-generated. This can break animation paths. This video shows a clever way around this problem using either empties, or parent meshes.
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Grab the Pipeline addon here:
https://blendermarket.com/products/bl...
Godot Asset Library add-ons: https://godotengine.org/asset-library...
Gumroad: https://michaeljared.gumroad.com/
http://michaeljared.ca/
Thanks for stopping by!