Tailoring Difficulty to the Player! | Game Design

Опубликовано: 16 Октябрь 2024
на канале: Draw 5 Move 5
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Continuing from our previous discussion on difficulty, we're talking about managing difficulty for various audiences, and how we can let our players change difficulty to suit their needs. Allowing players to adjust how easy or difficult a game is makes the game more accessible for players, but every game still has a point of reference for these adjustments - its relative difficulty.

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Go have a good game!
~Gabe

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Music:
Far Away by MK2
Candlepower by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Source: http://chriszabriskie.com/divider/
Artist: http://chriszabriskie.com/
Nimbus by Eveningland