How to Blender - Part 2 - An Introduction to 3D Modeling

Опубликовано: 25 Март 2026
на канале: David Arroyo
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This is the second video of a mini tutorial series on how to use Blender as a part of your creation process. In this video I focus on the basics of 3D modeling by going through some of the editing tools within Blender.

You can view the rest of these tutorial videos on this playlist:    • How to Blender Video Series  

Here are some useful time markings from this video:

TIMECODES
0:00 - Intro
1:04 - How to duplicate and delete objects
2:51 - How to move objects with more precision
4:19 - How to switch between object mode & edit mode
4:49 - A introduction to what vertices, edges and faces are within a 3D object
7:15 - How to select an edge loop
8:20 - How to subdivide faces and edges
9:12 - How to add extra edges to a 3D object
10:24 - How to extrude faces
11:16 - A look at transform orientations
13:23 - How to inset faces
15:47 - An example of when to change your transform orientation
16:38 - How to add multiple loop cuts to your geometry
17:35 - What’s the shortcut key for quickly adding loop cuts?
18:57 - When it’s a good idea to change the pivot point settings
19:51 - A word of caution for when you’re extruding inwards
20:41 - How to add bevels to your edges
23:07 - A quick reminder on how subdividing works
23:47 - How to close gaps in your geometry
24:52 - The difference between deleting and desolving vertices, edges and faces
25:20 - The difference between joining vertices and using the knife tool
26:37 - A look at the different shading modes within your 3D viewport
27:36 - A tip on how to easily select the back areas of your geometry
29:08 - Why can’t I select my other objects?
29:30 - How to enable x-ray view on your geometry
29:54 - How to display wireframe on top of all my geometry
30:27 - How to display measurements on your geometry
31:06 - How to change the measurement units between the metric & imperial system
32:28 - How to add new geometry to your scene
33:08 - The difference between adding new geometry within edit mode or object mode
33:52 - An important note about working with measurements and how not to mess them up
36:01 - How to quickly add some simple floor geometry

Other useful links:

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