Random Color to objects (branched geometry) inside single GN tree, Geometry Nodes, Blender 3.1+

Опубликовано: 25 Март 2026
на канале: Alok Ahluwalia
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This video shows a workaround to mimic 'Random-Color-to-Objects-in-Viewport' to different geometries generated by branches inside a single Geometry Node Tree. This 'color-coding' helps in visualisation of the final geometry, wherever there are large number of objects generated inside a single Node setup.

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