UE5 Highlights, Import Metahuman and Switch to the main Character in UE5 Sample Project Tutorial

Опубликовано: 20 Май 2026
на канале: RelaxKiral
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Update comments 07/11/2021:
To solve the clipping on the hair problem, here is the steps
Go to your character Blueprint ( if you followed the video it should be called BP_EchoCharacter)
Click on the Face (which included the hair)
Go to Details , Rendering, Bound Scale and change it from 1 to 1.5
Done! Now your clipping should be fixed :)

This video combined with two sections:
1. The new #UnrealEngine5 feature highlights
2. Import the #Metahuman that you created to #UE5 Sample Project #ValleyOfTheAncient
The purpose of this video is to apply what we learnt on the metahuman series
   • MetaHuman Beginner Series (EN)  
Build and Export MetaHuman Creator (Early Access) UNREAL Simple Beginner Tutorial
   • Build and Export MetaHuman Creator (Early ...  
Simple Metahuman and Third Person Tutorial
   • Simple Metahuman and Third Person Tutorial...  
However, you do not need to watched the above video, as soon as you had already created your own Metahuman through the creator and able to access through Quixel Bridge

Previous related videos:

0:00 Intro
0:43 Unreal Engine 5 Highlights
2:18 Quick Intro Nanite
5:47 Quick Intro Asynchronous Physics Simulation
7:23 Go through the test video "MetaHuman IMPORTED with GAMEPLAY TEST "   • UNREAL 5 ROCKS! MetaHuman IMPORTED with GA...   as an overview of what we do in the second section
10:06 Quick Intro Motion Wraping
11:04 Share details talks link from Unreal (Link below)
12:05 Second Section Start
12:12 Where to download the UE5 Sample Project (valid at 6/5/2021)
14:44 New way of import Metahuman in UE5
15:53 Metahuman Imported
19:17 LOD Setting
20:17 Retargeting animation for the Metahuman
38:49 Editing on the original sample project character's BP
40:36 Open the Ancient World map to check
41:28 Put the Metahuman as the main Character
46:06 Show Modular body parts separated problem
48:15 Purpose a better way to solve this problem
49:56 (Voice Start getting weird because of PC getting too heavy ^^" )
50:43 Editing the Eye Height To Socket
51:37 Fixing invisible modular parts problem
53:12 Showing the current status of our work
54:14 Map all the GA Montages
54:42 Edit GA_DeployHoverDrone
56:03 Edit GA_Vault
56:34 Edit GA_TouchInteract
57:34 Edit GA_Dodge
58:39 Edit GA_LightDart
1:02:02 Edit BP_LinkAncientBattleAnimLayersComponent
1:02:31 Result! Done :)

Reference links:
Unreal Engine 5 Doc
https://docs.unrealengine.com/5.0/en-...
Async Physics
https://docs.unrealengine.com/5.0/en-...
Motion Warping
https://docs.unrealengine.com/5.0/en-...
#Nanite | Inside #Unreal
   • Nanite | Inside Unreal