The Charlotte model was initially meant to prove (successfully we might add) that the CU engine can render high resolution assets. The Charlotte model is over 151k triangles and uses three 4k material sets! To put this in perspective, the higher end of our character models for CU come in at around 18k tris and use two 1024 sets and a 512 set. Getting Charlotte into the game has helped us identify further work we’ll need to do to support not only large creatures such as this one, but general NPC creatures for CU. While her initial design includes lots of futuristic tech, this will be later changed so we can re-use her as a monster Backers will find in Camelot Unchained.