https://archive.org/details/Burnout3T...
Glorified demo marked as a preview disc weighing in at only 400 mb. Besides debugging symbols is quite useless. Only 3 tracks and 3 vehicle models per class. This build in particular had been seen previously in many pre-release promotional gameplay videos and images.
All differences
Visual:
More objects reflect light - and more light sources project a motion blur-like streak.
Slightly different lighting in many levels, Kings Of The Road features less contrast for instance
Different UI
More spark effects
More smoke emits from vehicles once you reach critical damage in Road Rage
Different billboards
More objects in Kings Of The Road, like caravans along the road that leads to the bridge
More buildings in Waterfront
Different car colors and several player vehicles have obvious and already known differences
Different damage models for Road Rage
Audio:
Different medal/medal goal UI sounds
Misc:
No rolling starts
No EA TRAX - but existed in builds around this era at one point. DJ Stryker also has several cut voice lines that remain unused in the game files.
Rotating or far frontal shot camera at the start of race events
Crash Mode events seem to be categorized in "Crash Zones"
Whenever you are low on speed or idle in Road Rage events the game itself will artificially damage your vehicle - with text popping up asking for you to "Speed Up".
Bigger FOV increase when boosting
Silver Lake Race: 1:21
Trailer Trash: 5:25
Waterfront Burning Lap: 07:04
Leap Of Fath 9:37
Downtown Road Rage: 10:48
Road Block: 14:22
Grand Prix: 16:01
Downtown Race: 28:54
Twister: 33:43
Tram-Pulled 35:04