Mecha Diorama: Full Asset Creation Workflow (Zbrush,Painter 3D,Blender)

Опубликовано: 08 Июнь 2026
на канале: Jonas Roscinas
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Udemy: https://www.udemy.com/course/full-ass...
Download: https://www.artstation.com/artwork/dK...
30% off on first two days with code: mechafast23

Hey everyone! In this tutorial we will focus on concept, block-out and exploration stages and later on going through quick low res mesh creation and UV generation all within ZBrush. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in extra videos. To keep things flowing the main video is edited by speeding up during repetitive parts, but using real time during new and important information. We will use substance painter 3D in order to create the textures and finally Blender to do the final turn-around renders. I wanted to keep this project loose and fun, that's the whole point of it, so even though planning took me a long time, the project itself can be completed in just a few days. If this sounds interesting to you, please follow the links below to download it, and let's get started!If you have any questions, comments or feedback, please let me know in the comments below.

Programs used:

Zbrush

Substance 3D Painter

Blender

Content:

Beginners tricks, tips and techniques

Mini Robot Creation

Concept and Initial Ideas

Zbrush Blockout

Zbrush Low Res and UVs

Substance Painter 3D Texturing

Blender Turn-table

Final Thoughts and Texture Variation

Extra:

UI used in the video

Hotkeys used in the video

Brushes used in the video

Some alpha maps

As always thank you for your support!