In this tutorial, we’re adding a Weight System to our RPG framework in Unreal Engine! Players will now have to manage their inventory wisely—exceeding the weight limit will introduce penalties that restrict certain actions, making gameplay more immersive and strategic.
This system is fully integrated with both the Gameplay Ability System (GAS) and the Inventory System we’ve built in previous tutorials. You’ll learn how to:
✔️ Assign weight values to items
✔️ Implement penalties for exceeding the weight limit
✔️ Ensure seamless integration with GAS and Inventory mechanics
This tutorial is available exclusively on Patreon! Join now to access this and other advanced RPG framework tutorials.
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