Here is the thirty-eighth installment of the Unreal Engine 4 and C++ Fighting Game Tutorial series. In this episode, I go over implementing support for gamepads/controllers (each gamepad will control a character in the game).
This set of tutorials will help you create games in Unreal Engine and C++ that are similar to (but not limited to): Street Fighter, Tekken, Mortal Kombat, Killer Instinct, Super Smash Brothers, Skullgirls, BlazBlue, Guilty Gear, Fury Strike: 80s Beatdown, and the Injustice series.
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EPISODE LIST:
► ALL EPISODES CAN BE FOUND IN THIS PLAYLIST: • Fighting Game Tutorial (Unreal Engine...
► Part #5 (Dynamic Hitbox Creation): • Dynamic Hitbox Creation | How To Make...
► Part #6 (Dynamic Hitbox Collision): • Dynamic Hitbox Collision | How To Mak...
► Part #7 (Functional Spawn Points): • Functional Spawn Points | How To Make...
► Part #8 (Dynamic Player Spawns): • Dynamic Player Spawns | How To Make Y...
► Part #9 (Character Select Screen Design): • Character Select Design | How To Make...
► Part #10 (Character Select Screen Functionality): • Functional Character Select | How To ...
► Part #11 (Stage (Level) Select Screen): • Stage (Level) Select Screen | How To ...
► Part #12 (Hurtboxes and Hit Detection): • Hurtboxes + Hit Detection | How To Ma...
► Part #13 (Characters Always Face Each Other): • Player Always Faces Enemy | How To Ma...
► Part #14 (Directional Input Attacks): • Directional Input Attacks | How To Ma...
► Part #15 (Combo System and Combos): • Combo System! | How To Make YOUR OWN ...
► Part #16 (Fighting Game Camera Zoom and Positioning): • Fighting Game Camera Pt. 1! | How To ...
► Part #17 (Local Multiplayer (One Input Device)): • Local Multiplayer Part 1! | How To Ma...
► Part #18 (Local Multiplayer (Multiple Input Devices)): • Local Multiplayer Part 2! | How To Ma...
► Part #19 (Controls Mapping and Remapping): • Controls Remapping + Menu! | How To M...
► Part #20 (Fighting Game Camera Edges and Stage Boundaries): • Fighting Game Camera Pt. 2! | How To ...
► Part #21 (Adding Animations): • Adding Animations! | How To Make YOUR...
► Part #22 (Directional Jumps and Jump Attacks): • Directional Jumps! | How To Make YOUR...
► Part #23 (Hitstun and Hit Reactions): • Hitstun + Hit Reactions! | How To Mak...
► Part #24 (Blocking on Button Press): • Blocking (Pt. 1: Button Press) | How ...
► Part #25 (Blockstun and Blocking When Backing Away From Opponent): • Blocking (Pt. 2: Backing Away) | How ...
► Part #26 (Pushback and Knockback): • Pushback/Knockback! | How To Make YOU...
► Part #27 (Launching/Launchers and Air Combat (Part 1)): • Launchers (Air Combat Pt. 1)! | How T...
► Part #28 (Showing Damage On Characters): • Showing Damage On Characters! | How T...
► Part #29 (Super Meter + Combo Gauge): • Super Meter + Super Gauge! | How To M...
► Part #30 (EX Attacks): • Meter Burn + Super Meter Use! | How T...
► Part #31 (Super Moves + Ultimates (Part 1)): • Super Moves/Ultimates (Pt. 1)! | How ...
► Part #32 (Input Buffers (Part 1)): • Input/Command Buffers (Pt. 1)! | How ...
► Part #33 (Input Buffers (Part 2)): • Input/Command Buffers (Pt. 2)! | How ...
► Part #34 (Input Buffers (Part 3)): • Input/Command Buffers (Pt. 3)! | How ...
► Part #35 (Input Buffers (Part 4)): • Input/Command Buffers (Pt. 4)! | How ...
► Part #36 (Super Moves + Ultimates (Part 2)): • Super Moves/Ultimates (Pt. 2)! | How ...
► Part #37 (Super Moves + Ultimates (Part 3)): • Super Moves/Ultimates (Pt. 3)! | How ...
► Part #38 (Gamepad + Controller Support): • Gamepad + Controller Support! | How T...
► Part #39 (Input Buffers (Part 5)): • Input/Command Buffers (Pt. 5)! | How ...
OTHER PROGRAMMING VIDEOS:
► Super Smash Brothers Tutorial (Part #1): • How To Make YOUR OWN Super Smash Bros...
► Third-Person Action Tutorial (Part #1): • How To Make YOUR OWN Third-Person Gam...
► First-Person Shooter Tutorial (Part #1): • How To Make YOUR OWN First-Person Sho...
► Action RPG Tutorial (Part #1): • How To Make YOUR OWN Action RPG! | Un...
► Custom Horror Game Camera (Camera Lag): • Smooth Camera Movement + Camera Lag (...
► Download & Importing FREE Assets From Mixamo: • How To Import FREE Mixamo Models and ...
► Unreal Engine and Source Control (Perforce) Tutorial (Part #1): • How To Use SOURCE CONTROL In UE4! | U...
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A HUGE THANKS TO:
► Character Avatar: David Marshall (MalthaelsMight).
► Intro Video: Pedro J. Burgos (@Shadow_Magnus).
► Music: Mitchell Hartwell.
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► Fury Strike: 80s Beatdown: https://store.steampowered.com/app/89...
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