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We all make mistakes. While working on some game assets, I forgot to make a duplicate of a base model and ended up destroying it by adding details.
Sometimes it's more efficient to start over, but knowing how to fix a model with topology issues can be a lifesaver. Let me show you how to do it on this pillar.
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Hi there! 👋 I'm Mike, and I'm relatively new to YouTube. I've been teaching Blender professionally for over 10 years, and I'm excited to share my knowledge with the community here. On this channel, you'll find full guides, courses, and tools to help guide, reassure, and educate you on your Blender journey. Let's create something amazing together!
PS: Some of the links in this description are affiliate links that I get a kickback from 😜
✅Back up the base model before making changes
✅Consider remaking the base model if too many changes have been made
✅Use Vertex snapping to match other vertices on the model
✅Turn on automatically merge vertices to snap vertices together easily
✅Be careful when using merge by distance, as it can join pieces that are not supposed to be connected.
Check out more courses here: http://www.canopy.games/