[UPDATED] Creating Custom Interior Timecycles

Опубликовано: 09 Февраль 2026
на канале: ook_3D
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UPDATE: you now need a simple script to enable the editor, add the following to a client script.

RegisterCommand('tcedit', function(source, args, rawCommand)
TriggerEvent('chat:addMessage', {
color = { 255, 0, 0},
multiline = true,
args = {"System", "Activating Timecycle Editor..."}
})
ActivateTimecycleEditor()
end, false)



add client_script 'client.lua' to your fxmanifest

and you can use it with /tcedit in game

you also need to add set timecycleeditor true to your server.cfg